Coding Your Own Roblox Custom Pet AI Script

If you've spent any time in a simulator recently, you know that a solid roblox custom pet ai script can make or break the player experience. It's one thing to have a cute 3D model floating behind a character, but it's a whole different ballgame when that pet actually feels alive. You want something that doesn't just clip through walls or get stuck on a blade of grass. Creating a pet that follows, reacts, and maybe even performs some tricks requires a bit of Lua magic, but it's definitely doable once you break it down into smaller pieces.

Why Pets Need Good Brains

Let's be real: players get frustrated when their hard-earned pets act like mindless bricks. If your pet is constantly teleporting because it can't find a path, it ruins the immersion. A good roblox custom pet ai script handles the "thinking" behind the scenes so the player can just focus on the gameplay.

In most cases, you're looking for a balance between simplicity and performance. You could write a super complex neural network for a pet, but your server would probably catch fire the moment fifty players joined. Instead, most developers stick to a mix of simple vector math for following and the built-in PathfindingService for navigating around obstacles. It's all about making the pet feel responsive without eating up all the server's resources.

Getting the Setup Right

Before you even touch a script, you need a model. Whether it's a blocky dog or a high-poly dragon, your pet needs a "PrimaryPart." This is usually an invisible box called the "Hitbox" that contains all the other parts. You'll want to make sure the pet is unanchored, otherwise, it isn't going anywhere.

Inside that model, you're going to need a few things. A BodyGyro and a BodyPosition (or the newer AlignOrientation and AlignPosition constraints) are the bread and butter of pet movement. These objects let you tell the pet where to go and which way to face without you having to manually update the CFrame every single frame, which can look jittery. Using constraints makes the movement look much smoother and more "physical."

The Core Follow Logic

The most basic part of any roblox custom pet ai script is the follow loop. You basically want the script to constantly check where the player is and move the pet toward a spot just behind them.

You don't want the pet to be exactly where the player is, or they'll be standing on top of each other. Instead, you calculate an offset. For example, you might want the pet to stay 5 studs back and 2 studs to the right. You can find this position by taking the player's HumanoidRootPart CFrame and multiplying it by another CFrame.

A common way to handle this is using RunService.Heartbeat. This event fires every frame, which is perfect for movement. Inside the loop, you just update the AlignPosition to that offset spot. If the distance between the pet and the player gets too huge—say the player resets or teleports—you can just have the pet "snap" or teleport to them so it doesn't try to fly across the entire map.

Adding Some Personality

Once you have the pet following, it looks a bit robotic if it's just sliding along the ground. This is where you add "bobbing." By using a simple sine wave (literally math.sin(tick())), you can make the pet hover up and down slightly. It's a tiny detail, but it makes the pet feel like it's actually floating or breathing rather than just being a static mesh glued to the player's coordinate.

Adding Pathfinding for Complex Obstacles

Simple vector following works great in an open field, but what happens when the player walks into a house or behind a wall? Your pet is going to try to walk right through the bricks. That's where PathfindingService comes in.

Integrating pathfinding into your roblox custom pet ai script adds a layer of intelligence. Instead of just "move to player," the logic becomes "check if I have a clear shot to the player; if not, calculate a path."

Pathfinding can be heavy, so you shouldn't recalculate it every single frame. Maybe check the path every half-second or only if the pet gets stuck. It creates waypoints—little invisible dots—that the pet follows one by one until it has a clear line of sight to the owner again. It's a bit more work to set up, but it prevents the "pet stuck in a wall" bug that plagues so many early-access games.

State Management: Making It Feel Alive

If you want to go beyond just following, you need a state machine. This is just a fancy way of saying the pet should know what it's doing at any given time. Common states for a pet might include:

  • Idle: The pet is sitting or wandering slightly near the player.
  • Following: The player is moving, so the pet is catching up.
  • Action: The pet is doing something specific, like digging for treasure or attacking a mob.

By using a variable to track the current state, your roblox custom pet ai script can switch behaviors on the fly. If the player stops moving for five seconds, the pet can switch to "Idle" and play a sitting animation. If the player starts sprinting, the state flips back to "Following." It gives the pet a sense of awareness that players really appreciate.

Handling Multiple Pets

If your game allows players to have three or four pets out at once, you can't have them all trying to occupy the same spot. They'll clip into each other and look like a multi-headed monster. You'll need to adjust your offset logic so each pet has its own "slot" around the player. You can use a bit of basic trigonometry to arrange them in a circle or a V-formation. It sounds intimidating, but it's really just dividing 360 degrees by the number of pets you have.

Keeping Things Efficient

Performance is the silent killer in Roblox development. If you have 50 players and each has 5 pets, that's 250 AI scripts running at once. If your roblox custom pet ai script is poorly optimized, the server's heart rate is going to flatline.

One of the best tricks is to handle the movement on the Client (the player's computer) rather than the Server. The server should still know where the pet is for gameplay reasons, but the smooth, frame-by-frame movement and the "bobbing" effects should happen locally. This takes a massive load off the server and makes the movement look buttery smooth for the player because there's no network lag.

Another tip: don't use wait(). Use task.wait(). It's much more efficient and precise. Also, make sure you're cleaning up your connections. If a player leaves, you need to make sure the pet and all its scripts are destroyed properly, or you'll end up with a memory leak that eventually crashes your game.

Troubleshooting and Polishing

You're going to run into bugs; it's just part of the process. Sometimes the pet might start spinning uncontrollably (usually a BodyGyro or AlignOrientation issue), or it might fly off into space. When this happens, use the "Explorer" while the game is running to check the values of your forces. Usually, it's just a matter of tuning the "P" (Power) or "D" (Damping) values on your constraints.

For the final polish, think about sound and particles. A little "poof" of smoke when the pet spawns or a soft footstep sound makes a world of difference. You could even add a little "happiness" meter that changes how the pet follows.

Building a roblox custom pet ai script isn't just about the code; it's about creating a companion for the player. Start simple with a basic follow script, and as you get more comfortable, start layering on the pathfinding and state logic. Before you know it, you'll have a pet system that feels as professional as the top-tier games on the front page. Just remember to keep your code clean, your offsets smart, and your server performance in mind. Happy scripting!